Tag Archives: Battlefield 4

Battlefield 4: Second Assault Releases February 18th For Premium Owners; March 4 For Everyone Else

Finally, after months of exclusivity on Xbox consoles, the second DLC pack for Battlefield 4 is coming to PC and PlayStation consoles. Second Assault includes 4 fan-favorites maps re-made for Battlefield 4 and include their own Levelutions. The four maps are Operation Firesstorm, Gulf of Oman, Caspian Border and Operation Metro.

The DLC pack will cost $15 seperate from the Season Pass and will also include new weapons, assignments, dog tags and water vehicles. February 18th is the day PREMIUM members will be able to download the pack and March 4th is when non-premium PC and PlayStation members can download the pack.

Play Battlefield 4 This Weekend With DICE Employees On Xbox 360; Open to Gold and Silver Live Members

Major Nelson posted a blog on his site saying that employees of DICE will be taking time out of their schedule to game with lucky Xbox 360 fans this weekend. He gives instructions on how to go about this and also announces that Battlefield 4 multiplayer is open to both Gold and Silver Live members this weekend.

Saturday, November 16th beginning at 3PM PST (6PM EST) players can play against the developers of the “Second Assault” DLC pack. Here is how to do it, taken straight from the blog itself.

1. Send a friend request or invite to the listed gamertags.

  • DiceDev1
  • DiceDev2
  • DiceDev03
  • DiceDev04
  • DiceDev05
  • DiceDev06
  • DiceDev07
  • DiceDev08
  • DiceDev09
  • DiceDev10

2. Be ready to play at least 30 minutes before the event starts. Don’t forget your headset, so you can ask those burning questions about the game.

3. If you receive a game invite, get ready to Game with Developers!

Battlefield 4 Xbox One Kinect Features

xbox-one-console

 

EA has confirmed that the Kinect will have uses for Battlefield 4. The Kinect will include head tracking, which will identify where your sitting and track your head movements. This will allow you to lean and peek aroud cover which was something that was prominent in the Medal of Honor series. This seems like a real cool feature to use as lean and peek is always better than the strafing we had to do in Battlefield 3.

That’s not all, Kinect supports in-game commands. This will allow you to call for a medic, ammo, a ride in vehicles or to thank someone out loud for giving you help. With these new fatures with the Kinect 2, Battlefield 4 on Xbox One looks to be a great and easy time.

Battlefield 4 Beta Bug Fixes

Sadly, the beta for Battlefield 4 has ended, but have no fear as the full game launches for current-gen on October 29th and November 15th for PS4 and November 22nd for Xbox One. What will Battlefield 4 fix as a result of feedback? Which weapons and vehicles got a boost or nerf? Did we get some alternate controller layouts/bindings? You can find out here or at the official Battlefield Blog.

Low frame rate/stuttering PC players may have experienced trouble in the Beta getting the game running at a good frame rate. Rest assured that we’re using the information we received to optimize the performance for the launch of the game. We also released three game client updates and a number of game server updates during the Beta to address some of these issues and to gather more information to ensure a smoother launch.

Stuck on loading screen We have identified some of the reasons why players, mainly on PC, were getting stuck on the loading screen and are currently working around the clock to decrease the rate at which this occurs. The latest PC patch for the Beta helped for some players and we are confident we will be able to minimize this issue for launch.

High CPU usage during the Beta CPU usage could sometimes skyrocket for dual, quad and six-core processors. We identified some of the reasons and released three patches with fixes that went live during the Beta, to address the problems. This was a true Beta, and as such all the crash reports that were generated during this period will actually help us make a better game.

Controller layouts (X360/PS3) We’ve increased the available controller options in Battlefield 4, including the new controller layout and multiple alternatives that we hope will make you feel right at home. If you’re more comfortable with the controls from Battlefield 3, we’ve got you covered. Just by bringing up the options menu, you can choose the “Legacy” layout, which is similar to that in Battlefield 3.

Empty server listings (X360/PS3) While in the Server Browser you may have seen lists of empty servers. By changing the filter options, you’ll be able to find populated servers that you can join. You can also use the “Quick Match” function to quickly get into the action.

The elevator catapult (All platforms) Although an interesting concept, elevators were never designed to act as a catapult or teleporter. The bug where the elevator button would catapult you up into the air is fixed for the final game. But we did enjoy all the crazy videos you’ve posted. Thanks!

Gameplay balancing We are still balancing gameplay, and in true DICE fashion will continue to do so well after the release of Battlefield 4. Below are just some of the gameplay changes based on your feedback that we’re making in time for the launch of the game.

Infantry Changes -Fixed how the player only receives a single local damage sound effect if he or she was the victim of a quick, clean kill.  The sound and camera impact effect had too long a cool down between hits. This should improve the responsiveness of being killed and taking damage.

-Reduced the fire rate of the AK12 in burst from 1000rpm to 750rpm. The rate of fire was too high when combined with the low recoil of the weapon, making it more powerful than intended in burst mode.

-Tweaked the compensator and muzzle brake so they’re properly less accurate in sustained automatic fire.

-Reduced and rebalanced full auto accuracy based on rate of fire for all automatic weapons to balance low ROF weapons. Low ROF weapons were remaining accurate long enough to get easy kills outside of their intended optimal range.

-Increased the default throw distance of the portable ammo and med packs. This makes it easier to throw these packs to teammates.

-Portable ammo packs now reload 2 magazines of bullets instantly and up a total of 4 magazines per pack over time. The player must stay on top of the ammo pack in order to benefit from all of the ammo reloading. Grenades, RPG’s, and other explosive launchers do not benefit from the instant reload function of the Ammo Pack.

-Increased the muzzle flash of the 25mm and 40mm launchers to make their threat position more visible.

-Fixed an issue where the knife stab didn’t align with the kill event.

-The revive time has been increased from 7s to 10s.

Vehicle Changes -Fixed some descriptions of weapons for vehicles that incorrectly described the function of the weapon.

-Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).

-Increased the speed of all TOW guided missiles to 75m/s from 50m/s so they can catch-up to fast vehicles like the Quad bike.

-Increased the sustained fire accuracy of the Coaxial LMG on armored vehicles because it was underpowered.

-Reduced the damage the 40mm and 25mm infantry weapons do to armored vehicles to highlight their anti-infantry role.

-Reduced the damage main gun on the IFVs against other armor to highlight their primarily anti-infantry role.

-Fixed an issue where the tank main gun did not correctly hit the center of the crosshair at all times.

-Multiple options are now available for controlling how your vehicles steer with a joystick on all platforms, as well as improved the responsiveness of steering while accelerating.

Locking Weapon Changes -RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.

-Fixed some projectiles not warning vehicles when they were fired on a Laser Designated target. Reduced the lock on distance for RPGs, SMAW, and MBT LAW missiles to 350m from 500m. This gives the IGLA the clear long range AA role for soldiers, and keeps the team play element of Laser Designation.

-All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%). This was done to give helicopters a chance to use their Fire Extinguisher countermeasure even against Laser Designated weapons.

General Changes -The kill string in the score log now appears sooner, making the UI more responsive to a kill event.

-The aim assist on X360/PS3 has been tweaked to be more consistent at all ranges. The assist was over powerful at close range, and not powerful enough at medium range. Players should now find that close combat requires much more player input and the snap to a target is far less forgiving. At medium range the player should experience a bit more assistance tracking targets, but generally still reduced aim assist effectiveness.

PC Specific Changes -Fixed a string in On Foot PC key bindings that should have read “CROUCH (TOGGLE) / PRONE (HOLD)”.

-Removed an unused “Underslung” key binding on PC, the “Select Gadget 1″ key binding now controls both of these actions as expected.